Automakhan
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Automakhan
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Creato da potatoes4days
Visualizzato 298 volte
The Robot General Pokemon: If a Rocomander wins enough battles, it evolves into a Automakhan. These massive creatures only care about conquering new territories, and will destroy anything that stops it from achieving this desire. The armor on these colosusses can easily stop a Rydon in it's tracks, and they are strong enough to break a Kingambit's horn off their head. It has been seen that every 10 years, Automakhans and their armies will meet and hold a rudimentary "council" of sorts, which is the only time different tribes of Automakhans aren't hostile to each other. Automakhans are also often seen with massive greatswords made of Kingambit horns, and decorated with other fallen foes armor. The larger the sword is, the more powerful the Automakhan.
In battle, Automakhans will use their massive size and incredible strength to break opponents and immobilize them. When wielding their greatsword, they dodge, parry, and slash with the ease of a swordsman... and the brutality of a barbarian.
Very Rare Pokemon.
Signature move: Rally the troops!
30+ damage, 20PP, Never Misses, Steel-type move.
If a Droidinator or Rocomander are in the bench, they will be called to assist.
Gutting
75 damage, 10PP, 100 ACC, Fighting-type move.
Deals 5 damage per turn for 10 turns. This effect can't be healed or removed for 2 turns.
Low speed, medium Sp. Attack, high Sp. Defense, HP, and Defense, and Very High Attack.
In battle, Automakhans will use their massive size and incredible strength to break opponents and immobilize them. When wielding their greatsword, they dodge, parry, and slash with the ease of a swordsman... and the brutality of a barbarian.
Very Rare Pokemon.
Signature move: Rally the troops!
30+ damage, 20PP, Never Misses, Steel-type move.
If a Droidinator or Rocomander are in the bench, they will be called to assist.
Gutting
75 damage, 10PP, 100 ACC, Fighting-type move.
Deals 5 damage per turn for 10 turns. This effect can't be healed or removed for 2 turns.
Low speed, medium Sp. Attack, high Sp. Defense, HP, and Defense, and Very High Attack.
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